In Disney's « Alice in Wonderland » ( Wii ), i worked as Modeler / Mapper / Texturer Senior Environement Arstist.
Alice in Wonderland Trailer from Bakagone on Vimeo.
I made a lot of work in this images. (This is some Wii Graphics)
I made modeling / part of texturing / lightning / shading / some FX...
For the previous 2 images, i made almost 100% of the level ! (Part of Design, all Modeling, texturing, and Shading...)
Some Sets i made for the game. (This is some Wii Graphics)
In Activision's "Spyro : Dawn of the Dragon" (2008, PS3, Xbox 360, Wii) i worked as Modeler / Mapper / Texturer Junior Environement Arstist.
Some sets i made for the game :
And some shoots of various levels i worked on :
In Atari's "Asterix at Olympics Games" (2007, PS2 / Wii / Xbox360) i worked as Modeler / Mapper / Texturer Junior Environement Arstist.
Some renderings i made for the game (also compositing) :
This is a video of rendering and compositing i made for the game:
My rendering/compositing on "Asterix at the Olympic Games" from Bakagone on Vimeo.
Character's rendering for the Cover :
Some Big Elements i made for the game :
Some Sets i made for the game :
This Blog gathers some of my 3D works I made since 2007 at ELB games (France), Sarbakan Games (Canada), Toneplus Animation (Japan), CyberConnect2 (Japan) and also some personal works.
With 7+ years of experience in the 3D industry and game industry, I worked on published games like :
Sony's "Puppeteer"
Namco-Bandai's "Guilty Dragon" and helps on "Jojo's All Star
Battle"
Disney's "Alice in Wonderland"
Activision's"Spyro : Down of the Dragon"
Atari's "Astérix at the Olympic Games"...
I also worked on many other video games demo projects, and as a photographer (I realised a photo book about Japan. My photos at http://www.flickr.com/photos/arnaudtuduri/ ).