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  • New assets : old NY style building

    30 octobre 2011

    Here's some dark and moody assets i made. This is a semi-adandoned buiding, in a post apocalyptic New York. I made the integral building : architectural research, modeling and texturing. Count : 2973 vertices / 1940 Quads / 3437 Tris Here's some screenshots...

  • Some new assets ! (Work In Progress)

    29 mars 2012

    Here's some brand new assets I've done : the purpose is to integrate it all to an engine like UDK , CryEngine, or something else... ...But this is a WIP and for the moment I only have the assets rendered with Maya viewport as screenshots. Some shoots...

  • Next-Gen prototype (in 2010)

    27 août 2013

    Here's a Next-Generation prototype made in 2010 at ELB Games (France). This prototype use an house-in engine, it was done as a team work. I worked on the modeling/texturing/shadering of many assets (props and sets) as the main structure of the buildings,...

  • Realistic stone workflow

    13 novembre 2013

    I did this asset recently -using Zbrush/3dsmax/xnormals- to test a new and very fast workflow. It was also a way to train in rocks modeling in Zbrush. The purpose was to make fast realistic 3D assets for next gen consoles PS4/ONE. It took me about 2hours...

  • Disney's Alice in Wonderland (Tim Burton)

    03 août 2011

    In Disney's « Alice in Wonderland » ( Wii ) , i worked as Modeler / Mapper / Texturer Senior Environement Arstist. Alice in Wonderland Wii advertising from Bakagone on Vimeo. Alice in Wonderland Trailer from Bakagone on Vimeo. I made a lot of work in...

  • Activision's "Spyro : Dawn of the Dragon"

    03 août 2011

    In Activision's "Spyro : Dawn of the Dragon" (2008, PS3, Xbox 360, Wii) i worked as Modeler / Mapper / Texturer Junior Environement Arstist. I also worked as Renderer / Compositer in the prerendered cut scenes. Spyro TV from Bakagone on Vimeo. Some sets...

  • Atari's "Asterix at the Olympics Games"

    03 août 2011

    In Atari's "Asterix at Olympics Games" (2007, PS2 / Wii / Xbox360) i worked as Modeler / Mapper / Texturer Junior Environement Arstist. I also worked as Renderer / Compositer in the prerendered cut scenes. Some renderings i made for the game (also compositing)...

  • Architecture !

    10 février 2012

    Since the begining of 2011, I worked in an imaging architecture company (on real time engine : Unity, and on precomputed images rendered with 3DS Max and Vray) , here's some precomputed images rendered with Vray. My task in that kind of images was modeling...

  • Z-Brush high res / real time low res Training

    03 août 2011

    This is a 1 day work. The most important part of time was spent on that cliff.

  • Speed and old modeling/painting...

    10 janvier 2012

    Recently I found in old folders some works i've done long time ago. There is a little bit of everything : Z-spere (Z-brush) test as a speed modeling (2010), character modeling in low poly (2007), mattepainting / speed painting (2006, 2010).

  • Z Brush modeling test

    01 septembre 2013

    Here's a Z-Brush alien helmet I made 6 months ago, when the new version on Z-Brush get released ! My goal was to test the new functionalities of Z-Brush, and some are very interesting !!!

  • Crystal

    14 mai 2014

    After a realistic rock, here's a fantasy style crystal. I realised it very quickly using Zbrush (about 20minutes), then exported the maps from the high poly with xNormals, and rendered it with the real time engine Marmoset Toolbag 2

  • Continuing training...

    19 juin 2011

    Here's an onther 1 day training, modeling a facade of a building in London.

  • Some "Alice in Wonderland" sets

    02 août 2010

    See others in the right (in "3D Works" - "Alice in Wonderland". :)

  • Personal Works

    03 août 2011

    Some personal 3D and 2D works, made when i was student for most of them...

  • Some few works...

    03 août 2011

    Here's some new works i can show you. I made it for diferent projetcs of video games, and also for training. And a little Z-brush training...

  • New old shots ! :)

    11 septembre 2013

    Here's some new shots of old projects I worked on : Alice in wonderland (2010/Wii) and Spyro dawn of the dragon (2011 / Xbox360). I just discover that in my working folders I got great shoots showing my work and I never put it on my page ! Here's for...

Présentation

Welcome !

This Blog gathers some of my 3D works I made since 2007 at ELB games (France), Sarbakan Games (Canada), Toneplus Animation (Japan), CyberConnect2 (Japan) and also some personal works.
 
With 7+ years of experience in the 3D industry and game industry, I worked on published games like
:
Sony's "Puppeteer"
Namco-Bandai's "Guilty Dragon" and helps on 
"Jojo's All Star Battle"
Disney's "Alice in Wonderland"
Activision's
"Spyro : Down of the Dragon"
Atari's
"Astérix at the Olympic Games"...

I also worked on many other video games demo projects, and as a photographer (I realised a photo book about Japan. My photos at  http://www.flickr.com/photos/arnaudtuduri/ ).